Stellaris disruptor. This is random and decided at the start of the game. Stellaris disruptor

 
 This is random and decided at the start of the gameStellaris disruptor  Border friction – Affects how much negative Opinion Border Friction generates

Not only that but regular ones are S class meaning. Galactic Paragons expands the Council mechanic while introducing leaders with specialized abilities. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Legacy Wikis. But, I have no idea for larger ships. Component: Medium. Content is available under Attribution-ShareAlike 3. Depends on who you're fighting. Compatible with Stellaris v3. Now combine both with a sentient line computer (+20 to hit). disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. So load up your corvettes and destroyers with disruptors so they can shred corvettes. Early on, loadouts cost like so: - interceptor corvette with 3 red lasers = 72 alloys to build, 0. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. So any slot given to disruptors is. Go to Stellaris r/Stellaris. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. Stellaris Wiki Active Wikis. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. The 3. Content is available under Attribution-ShareAlike 3. In this video I take a long look at Cruiser design in Stellaris. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable techs and don't use crystal plating). Very Short Pepin. Then there is the one that decreases opponentsnshields by a substantial amount. I. 2] [e793] Game Version 3. I use 1 titan (each titan has a different aura) and the rest battleships. They completely ignore shields and armor and deal base damage directly to the hull. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based. Anyone remimber?Stellaris News. Having two titans in this fleet or in one engagement makes you likely to dominate. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. ago. I take you through every viable build currently in the game, why they work and the methodolg. Can fit into Small and Medium slots. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. . A destroyer with lightning cloud and two s disruptors is a good, solid build. 0 unless otherwise noted. The range is too short and Battleships are all about long range. A destroyer with lightning cloud and two s disruptors is a good, solid build. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. In the gunship section, add more disruptors. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The only exception is Carrier-type. However, there is one exception: defense platforms cannot. Want to buy me drink?If, let's say, I have all three slots filled with disruptors, does that mean one ship will be able to disrupt armor for three enemy ships?This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. To every person who thinks, that you can conquer the world in just one game, I'll you one thing: Don't turn Mega Campaign into a map painter. This syncs well with the explosives. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Giga cannons do not do the job like arc emitters and cloud lighting is too short. They. Accelerating tech later is much worse than accelerating tech earlier, because the earlier advantage means you'll be accelerating more and longer than if you deferred it. r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…3 disruptor corvettes actually do very well against AFE Disruptor Corvettes have absolutely garbage damage, 7. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. . Usability falls fast through Cruiser tech and approaching Battleships. All three present new strategies for Empires in managing their territories and waging war against rivals. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Distruptors yes, siphons no. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. Additionally corvettes tend to die quick so being able to dish out as much damage as possible while. So that Anti Neutron Destroyer would be crushed by Strike Craft and. At 40 repetitions you have increased the damage by 200%. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. • 9 mo. 67. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. Disruptors and Defense platforms are both terrible for the same reason: disengagement. #4. 13. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Stellaris. Please utilise this projects` GitHub issue tracker. Let me be clear, this isn't a slight on the Stellaris modeling team. It seems nothing counters it, its just too powerful. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. Sometimes above, sometimes below, but came back to it pretty consistently (and was the final hit rate, also). • 10 mo. Going to run again, but right now it's looking like A is the. Stellaris 50357 Bug Reports 30684 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. Missile corvette spam is really strong. But, I have no idea for larger ships. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. I take you through every viable build currently in the game, why they work and the methodol. Vote. Content is available under Attribution-ShareAlike 3. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. Stellaris 2. They will never appear in hyperlane choke points and a few of them require distance from all empires to. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. They also work well as a complementary weapon on Torpedo Cruisers. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. the 100% shield & armor ignore is tempting. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. ago by piousflea84 View community ranking In the Top 1% of largest communities on Reddit 3. Byju's has also dismissed reports on the ED’s finding. Cruiser might go G Torp + 2x S Disruptor // 2x G Torp + 2 P // M Disruptor. The Overlord expansion adds three new Megastructures to the roster, each unique in design and function. Torpedo corvettes are very tech efficient that is their strength and they are good against corvettes. Legacy Wikis. When you turn in the Datacube, this item will become available during your future runs on Atropos. 1. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. #2. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. This article is for the PC version of Stellaris only. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. AI players will always retreat when they lost 50% of a fleet in a space battle. TechnologyJob List. 7. (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Planetary Defense Force Base. 3, no longer locked to ethics or civics every player. View community ranking In the Top 1% of largest communities on Reddit [Mod request] Space-time Disruptor . Stellaris Combat Rebalance has a new meta. . AI帝国在生成时也会拥有自己的起源选择,但是部分起源AI不可选择。. Science fiction novels that might be interesting to Stellaris players. . Energy siphon is COMPLETELY better then starter railgun and T2 railgun. This gives us a good sense of when the update's release date. L-Cluster. Corvettes are the que ball while. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. Can be lowered or increased by the AI Aggressiveness game setting. - same corvette with full armor = 99 alloys to build, 0. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Full Disruptor fleets can be a thing, but the issue is raw DPS. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. 0. In this video I take a long look at Corvette design in Stellaris. ; About Stellaris Wiki; Mobile viewr/Stellaris • 1 yr. Disruptor Corvettes are great. Oct 23, 2022. Hapchazzard Captain. However, i remember that in 3. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. Stellaris: Galactic Paragons is available now. The absolute most cheesiest strategy that I can possibly offer with my 1500 plus hours is, for this update, as follows: 1-Criminal Heritage pick: this goes even better for larger maps with more empires to take. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 每一种武器都有不同的攻击侧重点,针对不同装备的敌人要灵活选用不同的武器,如. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. The flak is superior to point defense early because of the tracking bonus. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. May 4, 2015 355 1. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80% accuracy - and imagine that they both do the same amount of expected damage. In Stellaris "It depends" is very much the thing. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. This is random and decided at the start of the game. After early game wraps up. This page was last edited on 14 October 2017, at 11:48. 6, are Disruptors a new meta? I haven’t played enough. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. A destroyer with lightning cloud and two s disruptors is a good, solid build. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. Mono-cruiser fleets are totally viable. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Border friction – Affects how much negative Opinion Border Friction generates. Play tested but certain events, special projects/anomalies could be effected. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. 9. As power builds, it builds faster- the faster it builds, the more powerful you get. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. Nov 26, 2018 1. Feb 15 @ 2:42am. Not the most convenient thing to do but probably the. 7. Stellaris Corvette Sections. Feb 15 @ 2:40am Depends on which AI personality you're fighting. I was using them as close range fighters with 2x autocannon and 1x PD. (75%) and slightly higher damage per-hit so if anything on paper disruptor would both miss more and more likely to lose their target on disengage. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. Can be lowered or increased by the AI Aggressiveness game setting. A destroyer with lightning cloud and two s disruptors is a good, solid build. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Stellaris Combat Rebalance has a new meta. Sutopia. Basically autocannons are one of best early weapons and one of biggest trap in endgame. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. 7. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Members Online My new favorite RP Empire and the legendary start I just got with them. As for the "best" corvette build- early game it doesn't matter. 1:1,1 The disruptor won on 1:1,2 ratio. The less obvious answers: design your ships better to fight them, and use the right ship types. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. Each Datacube will have a corresponding Consumable. Adding espionage tools, a. Small up to 36 AI Empires. This gives you an opportunity to counter their defenses and. Without rating this mod it's much harder for. Stellaris 2. ; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. First Choice. I believe the reason torpedo corvettes are good is because torpedoes are very strong but require very close range. 2023-09-12. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. If your shields and armor can take it, good. Description. • 18 days ago. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. For example the ancient laster (Cavitation Collapser), resembles normal lasers. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. Don't stress about armor or shield tech. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. Stellaris 2. Since Orbital Rings get starbase buildings too, and thus you effectively have 2 or more starbase auras, well. Missile Cruise. . A sort of generic all around that helps keep missiles and fighters. I haven't played in a while. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Black-Sam-Bellamy • 1 yr. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Stellaris Wiki Active Wikis. 100 v 200, KB v. Focusing on pre-spaceflight civilisations, the First Contact pack. Cloud Lightning is only good if you're using Arc Emitters as well. But it does miss, turning great early-game potential into a slow, dull grind. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Azunai Jul 29, 2017 @ 1:53am. Everything is in the title. Plasma is good, but it should also be paired with kinetic weapons. Between 1/4 and 1/2 of your score. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. The ones who escaped became the Flood, the basically zombie virus of Halo. Darvin3 • 2 yr. anybody226 • 2 yr. If you can get Crystal Hull tech this can help you build ships more for less. Stellaris: Suggestions. Each enclave has two or three basic interactions, and a. But now I'm worried Stellaris is a follow the meta or get crushed type of game. E. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Add a Comment. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. 7. Physics research area comprises the fields: Computing, Field Manipulation and Particles. But, I have no idea for larger ships. ) The battleships may do it better, but cruisers do it a whole lot faster in or outside the battlefield (which in this case is not insignificant since disruptors have limited range) while still having the. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. It isn't as bad of an issue as it used to be. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. 15 alloys, . 4, checksum varied over course of game What version do you use?7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. Computer system. 3, no longer locked to ethics or civics every player can use all 3. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Prioritizing physics will allow you to unlock new weapons, armor. In this specific context, torpedo/disruptor corvettes are the most common strong option. But, I have no idea for larger ships. Danny. One can build several stations, but they consume energy of course and need to be…Go to Stellaris r/Stellaris • by atloomis. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. The mod adds 40+ new technologies; 5 new ship components, including a. 7. 4] Misc. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. Make Unique Weapon Tech's worth using. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. This page was last edited on 18 April 2022, at 03:36. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. The other weapon should be kinetic. Place your fleet on the system with a planet that is closest to them, declare war, laugh as their fleets are trashed in that system. If you can then do this for two systems. 5 and below they cannot declare war on empires considered Equivalent. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your shields or are absorbed by them. 6 that's still being established. Since this is a Story Pack, it's not a full expansion. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 25. Roughly 50% evade. So even if the armor provides the same (or even less) protection, your ship will still be fully able to fight while the armor is being damaged. . 0 unless otherwise noted. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. Gun battery - kinetic weapon, bonus. (Arc Emitter, Disruptor etc. 《 群星 》中有几种基本武器类型,几个类型也可以细化为不同系列的武器。. But, I have no idea for larger ships. ” -30%. Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. Do the exact same in reverse to remove it. . As anti-shield weapon is also better then T3 railgun. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. Destroyer mounted tachyon lance with disruptor. As well a big thank you to Youtuber L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. How good are disruptors? Discussion I've read that some people fit disruptors to their missile ships, just so that every weapon bypasses shields. 130. Jump to latest Follow Reply. I suspect it's gonna be fun in the competitive multi-player pvp arena when someone puts in the work and really learns how to do stealth effectively. Legacy Wikis. 2 下载. Border friction – Affects how much negative Opinion Border Friction generates. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. Huge up to 90 AI Empires. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. 9 - MrFunEGUY's Stellaris v1. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. Stellaris is a game with a lot of details to it, and can take a. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. 该文件夹存放了所有已下载的群星mod,这样非常整洁,便于管理,而且哪天嫌游戏占地方了,本体就和mod一起删掉了: 4. high evasion). Unlike most weapons, they get less efficient when used in larger slots. 1. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. A destroyer with lightning cloud and two s disruptors is a good, solid build. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. Apr 30, 2023. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Both have the same Accuracy. Authors description: Amazing Space Battles. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. 7 and considering the buff on armor and shield, I’d consider it buffed by. Your perfect start is ruined, you got the Irassians yet again. This seems more like the regular disruptor however it also sounds like it needs new physics to explain. 2. A destroyer with lightning cloud and two s disruptors is a good, solid build. Content is available under Attribution-ShareAlike 3. But yea, I don't consider disruptors a weapon, their stats make much better point defense even in a medium slot. Reply replyAs a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 1 在Stellaris文件夹新建名为mod的文件夹. Plasma is pointless, just use lasers. 电磁干扰器 - 数据. Description. 60 - Laser, Gauss, Plasma and Disruptor. . 838. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet size, fill the rest (1/2-1/3) with corvettes. The counter to disruptors are weapons. Dec 16, 2016. torpedoes and artillery are really weak against corvettes (low tracking vs. Sero. Full Disruptor fleets can be a thing, but the issue is raw DPS.